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	<title>Arnisoft</title>
	<atom:link href="http://arnisoft.com/feed/lang/en/" rel="self" type="application/rss+xml" />
	<link>http://arnisoft.com</link>
	<description>Software Development  &#38; Networkadministration</description>
	<lastBuildDate>Thu, 26 Mar 2009 12:50:20 +0000</lastBuildDate>
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			<item>
		<title>Benchmark: VirtualBox vs VMware</title>
		<link>http://arnisoft.com/173/benchmark-virtualbox-vs-vmware/</link>
		<comments>http://arnisoft.com/173/benchmark-virtualbox-vs-vmware/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 12:28:00 +0000</pubDate>
		<dc:creator>devarni</dc:creator>
				<category><![CDATA[Benchmark]]></category>
		<category><![CDATA[VirtualBox]]></category>
		<category><![CDATA[Virtualization]]></category>
		<category><![CDATA[VM]]></category>
		<category><![CDATA[VMware]]></category>

		<guid isPermaLink="false">http://arnisoft.com/?p=173</guid>
		<description><![CDATA[Benchmark VirtualBox 2.1.4 vs VMware Workstation 6.5.1
Host: Ubuntu64, 4GB RAM, Core2Duo E6600, Samsung HD502IJ
 Guest: Windows XP Home, 1GB RAM, 8GB virtual disk
 Benchmark Software: SiSoft Sandra Light, HD Tune
 Short benchmark of this both VM





VirtualBox
 VMware Workstation


HDTune




Min (MB/s)
26
5,7


Max (MB/s)
250
803


Average (MB/s)
177
392


Access time (ms)
0,4
0,2


Burst rate (MB/s)
129
488


CPU Usage
56%
17%



 Sisoft Sandra




Dhrystone ALU (GIPS)
22,70
7,35  (*7,34)


Whetstone iSSE3 (GFlops)
18,64
6,26  [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Benchmark VirtualBox 2.1.4 vs VMware Workstation 6.5.1</strong></p>
<p>Host: Ubuntu64, 4GB RAM, Core2Duo E6600, Samsung HD502IJ<br />
 Guest: Windows XP Home, 1GB RAM, 8GB virtual disk<br />
 Benchmark Software: SiSoft Sandra Light, HD Tune</p>
<p> Short benchmark of this both VM</p>
<div style="color:black">
<table style="background-color: #ffffff; width: 455px; height: 309px;" border="0" cellspacing="0" cellpadding="5">
<tbody>
<tr style="background-color: #6b7b94;">
<td id="sep"></td>
<td id="sep" style="text-align: right;"><strong>VirtualBox</strong></td>
<td id="sep" style="text-align: right;"><strong> VMware Workstation</strong></td>
</tr>
<tr>
<td><em>HDTune</em></td>
<td align="right"></td>
<td></td>
</tr>
<tr>
<td>Min (MB/s)</td>
<td align="right">26</td>
<td align="right">5,7</td>
</tr>
<tr>
<td>Max (MB/s)</td>
<td align="right">250</td>
<td align="right">803</td>
</tr>
<tr>
<td>Average (MB/s)</td>
<td align="right"><strong>177</strong></td>
<td align="right"><strong>392</strong></td>
</tr>
<tr>
<td>Access time (ms)</td>
<td align="right">0,4</td>
<td align="right">0,2</td>
</tr>
<tr>
<td>Burst rate (MB/s)</td>
<td align="right">129</td>
<td align="right">488</td>
</tr>
<tr>
<td>CPU Usage</td>
<td align="right">56%</td>
<td align="right">17%</td>
</tr>
<tr>
<td><em><br />
 Sisoft Sandra</em></td>
<td></td>
<td></td>
</tr>
<tr>
<td>Dhrystone ALU (GIPS)</td>
<td align="right">22,70</td>
<td align="right">7,35  (*7,34)</td>
</tr>
<tr>
<td>Whetstone iSSE3 (GFlops)</td>
<td align="right">18,64</td>
<td align="right">6,26  (*5,92)</td>
</tr>
<tr>
<td>Multimedia: Integer (MPixel/s)</td>
<td align="right">77,21</td>
<td align="right">15,76  (*16,90)</td>
</tr>
<tr>
<td>Multimedia: Floating Point (MPixel/s)</td>
<td align="right">45,77</td>
<td align="right">10,04 (*10,19)</td>
</tr>
<tr>
<td>Multimedia: Double (MPixel/s)</td>
<td align="right">23,96</td>
<td align="right">5,14 (*4,28)</td>
</tr>
<tr>
<td>Physical Drives (MB/s)</td>
<td align="right">109</td>
<td align="right">357</td>
</tr>
<tr>
<td>Combined Performance Index</td>
<td align="right"><strong>671</strong></td>
<td align="right"><strong>802</strong></td>
</tr>
</tbody>
</table>
</div>
<p><span style="font-size: xx-small;">*) Dual CPU Mode </span></p>
<p><strong>Resumee</strong></p>
<p> VirtualBox shows better computing performance, which benefits for desktop applications and multmedia based operations. Interesting: the dual CPU mode in Vwmare has no advantage over the single CPU mode.<br />
 Certainly we can say: Virtualbox for desktop applications, Vmware for server but for the combined performance VMware ist the winner.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Flash  symbols with Actionscript3 in Flex</title>
		<link>http://arnisoft.com/76/using-of-flash-symbols-in-flex/</link>
		<comments>http://arnisoft.com/76/using-of-flash-symbols-in-flex/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 00:11:59 +0000</pubDate>
		<dc:creator>devarni</dc:creator>
				<category><![CDATA[Programming]]></category>
		<category><![CDATA[Actionscript 3]]></category>
		<category><![CDATA[FlexBuilder]]></category>

		<guid isPermaLink="false">http://arnisoft.com/?p=76</guid>
		<description><![CDATA[The difference
Don&#8217;t forget: Flash != Flex. Flex uses elements from Flash but is built on own classes. If Flash and Flex should play together we need a interface.
MovieClip is a display object in Flash and UIComponent is a display object in Flex. But we can wrap a MovieClip into a UIComponent, so the Flex UIComponent [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The difference</strong></p>
<p>Don&#8217;t forget: Flash != Flex. Flex uses elements from Flash but is built on own classes. If Flash and Flex should play together we need a interface.<br />
<em>MovieClip</em> is a display object in Flash and <em>UIComponent</em> is a display object in Flex. But we can wrap a <em>MovieClip</em> into a <em>UIComponent</em>, so the Flex UIComponent becomes a container for our Flash MovieClip.<br />
Here both files, at first the MXML file:</p>
<pre name="code" class="xml">
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="FlexApp.initApp()">

</mx:Application>
</pre>
<p>And the Actionscript file with the class:</p>
<pre name="code" class="js">

package {
	import mx.core.Application;
	import mx.core.UIComponent;
	import flash.display.MovieClip;

	/*****************************************************************
	 * File: FlexApp.as
	 *****************************************************************/

	public class FlexApp {
		private var _app:Application;

		public function FlexApp(app:Application) {
			_app=app;

			var btn:MovieClip=new BtnStop();
			var flexui:UIComponent=new UIComponent;
			flexui.addChild(btn);
			app.addChild(flexui);
		}

		static public function initApp():FlexApp {
			return new FlexApp(Application(Application.application));
		}

		public function get app():Application {
			return _app;
		}
	}
}
</pre>
<p><strong>How it works</strong></p>
<p><em>applicationComplete</em> in the MXML file is the eventhandler called from the application. Here we provide our handler, which must be a static member function of a class so it can be called later.<br />
<em>initApp()</em> creates our class and passes a application object to the constructor.<br />
Inside the constructor we create the <em>MovieClip</em> from the imported Flash symbol &#8220;BtnStop&#8221; (this symbol comes from  a swc lib, created with Flash). Then we create a Flex <em>UIComponent</em> container and add our MovieClip as a child. The <em>UIComponent</em> can now be added as child of the Flex application.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Tools&#8230;</title>
		<link>http://arnisoft.com/37/what-where/</link>
		<comments>http://arnisoft.com/37/what-where/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 17:56:25 +0000</pubDate>
		<dc:creator>devarni</dc:creator>
				<category><![CDATA[IDEs & Development Tools]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[FlexBuilder]]></category>

		<guid isPermaLink="false">http://arnisoft.com/?p=37</guid>
		<description><![CDATA[
Overview of development tools for Flash/Flex



Tool
Price
Link


FlashDevelop 3 rc1


Flex, Actionscript IDE (Windows)
free
http://flashdevelop.org


Adobe® Flex SDK3


Flex Software Development Kit (Compiler, Framework&#8230;)
free
Flex download


 Adobe® Flash® CS4


Design and programming of Flash animations
$699/831€
30-day trial


 Adobe® FlexBuilder3® Professional


Flex programming and visual design of MXML, based on Eclipse
Standard: $249/213€
 Professional: $699/593€
30-day trial


 Ensemble Tofino


Flex plugin for Microsoft Visual Studio®
free
http://www.ensemble.com



]]></description>
			<content:encoded><![CDATA[</p>
<h3>Overview of development tools for Flash/Flex</h3>
<table border="0">
<tbody>
<tr style="font-weight: bold; background-color: #4a4a4a;">
<td>Tool</td>
<td>Price</td>
<td>Link</td>
</tr>
<tr>
<td colspan="3"><strong><span id="head">FlashDevelop 3 rc1</span></strong></td>
</tr>
<tr>
<td id="l_line">Flex, Actionscript IDE (Windows)</td>
<td id="l_line">free</td>
<td id="l_line"><a href="http://flashdevelop.org" target="_blank">http://flashdevelop.org</a></td>
</tr>
<tr>
<td colspan="3"><strong><br class="spacer_" /><span id="head">Adobe® Flex SDK3</span></strong></td>
</tr>
<tr>
<td id="l_line">Flex Software Development Kit (Compiler, Framework&#8230;)</td>
<td id="l_line">free</td>
<td id="l_line"><a href="http://www.adobe.com/products/flex/flexdownloads/#sdk" target="_blank">Flex download</a></td>
</tr>
<tr>
<td colspan="3"><br class="spacer_" /> <strong><span id="head">Adobe® Flash® CS4</span></strong></td>
</tr>
<tr>
<td id="l_line">Design and programming of Flash animations</td>
<td id="l_line">$699/831€</td>
<td id="l_line"><a href="http://www.adobe.com/go/tryflash" target="_blank">30-day trial</a></td>
</tr>
<tr>
<td colspan="3"><br class="spacer_" /> <strong><span id="head">Adobe® FlexBuilder3® Professional</span></strong></td>
</tr>
<tr>
<td id="l_line">Flex programming and visual design of MXML, based on <a href="http://eclipse.org" target="_blank">Eclipse</a></td>
<td id="l_line">Standard: $249/213€<br />
 Professional: $699/593€</td>
<td id="l_line"><a href="http://www.adobe.com/go/flex_trial" target="_blank">30-day trial</a></td>
</tr>
<tr>
<td colspan="3"><br class="spacer_" /> <strong><span id="head">Ensemble Tofino</span></strong></td>
</tr>
<tr>
<td id="l_line">Flex plugin for Microsoft Visual Studio®</td>
<td id="l_line">free</td>
<td id="l_line"><a href="http://www.ensemble.com/products/tofino.html" target="_blank">http://www.ensemble.com</a></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>FlexBuilder3 with Aptana/Eclipse 3.4.1 &#8220;Ganymede&#8221;</title>
		<link>http://arnisoft.com/14/flexbuilder3-inside-aptanaeclipse-ganymede/</link>
		<comments>http://arnisoft.com/14/flexbuilder3-inside-aptanaeclipse-ganymede/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 14:01:16 +0000</pubDate>
		<dc:creator>devarni</dc:creator>
				<category><![CDATA[IDEs & Development Tools]]></category>
		<category><![CDATA[3.4.1]]></category>
		<category><![CDATA[Aptana]]></category>
		<category><![CDATA[Eclipse]]></category>
		<category><![CDATA[Ganymede]]></category>

		<guid isPermaLink="false">http://arnisoft.com/?p=14</guid>
		<description><![CDATA[FlexBuilder3 is based on Eclipse 3.3.1 and doesn&#8217;t work unfortunately with Eclipse 3.4.1 &#8220;Ganymede&#8221;.
But Eclipse &#8220;Ganymede&#8221; has a feature for easy integration of plugins called &#8220;dropins&#8221;, therefore under Eclipse 3.4.1 exist a &#8220;dropin&#8221; folder&#8230;
Close Eclipse and copy the complete Flexbuilder folder (standalone or plugin) inside this &#8220;dropin&#8221; folder. Restart Eclipse and now you should have [...]]]></description>
			<content:encoded><![CDATA[<p>FlexBuilder3 is based on Eclipse 3.3.1 and doesn&#8217;t work unfortunately with Eclipse 3.4.1 &#8220;Ganymede&#8221;.<br />
But Eclipse &#8220;Ganymede&#8221; has a feature for easy integration of plugins called &#8220;dropins&#8221;, therefore under Eclipse 3.4.1 exist a &#8220;dropin&#8221; folder&#8230;</p>
<p>Close Eclipse and copy the complete Flexbuilder folder (standalone or plugin) inside this &#8220;dropin&#8221; folder. Restart Eclipse and now you should have the complete Flexbuilder envoirenment available!<br />
Flexbuilder can be found with the default installation path at <em>C :\Program Files\Adobe</em>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>FlexBuilder vs FlashDevelop</title>
		<link>http://arnisoft.com/5/flexbuilder-3-vs-flashdevelop/</link>
		<comments>http://arnisoft.com/5/flexbuilder-3-vs-flashdevelop/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 10:37:39 +0000</pubDate>
		<dc:creator>devarni</dc:creator>
				<category><![CDATA[IDEs & Development Tools]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[FlexBuilder]]></category>

		<guid isPermaLink="false">http://arnisoft.localhost/?p=5</guid>
		<description><![CDATA[For debugging, visual design of MXML: FlexBuilder
For mostly coding of Actionscript under Windows: FlashDevelop.

]]></description>
			<content:encoded><![CDATA[<p>
 A short comparison of Flexbuilder3 with FlashDevelop 3</p>
<div class="post-text"><strong>FlexBuilder 3</strong></p>
<p><br class="spacer_" /></p>
<p><em>Pro</em></p>
<ul>
<li>Easy debugging and profiling</li>
<li>Automatic adding of imports and organizing of imports</li>
<li>Visual designer for MXML</li>
<li>Because of Eclipse: support for other languages (eg. with Aptana, PDT&#8230;) and extendible with Eclipse plugins. So features like &#8220;Code Snippets&#8221; (CFEclipse), automatic code generation for Getter/Setter (Monkey Script) are usable </li>
<li>Class Wizard</li>
<li>Support for ASDoc comments</li>
<li>Support for virtual folders/files (links to external files/folders handled intern by Eclipse, so also working on Windows)</li>
<li>Refactoring (renaming of classes, functions, properties with automatic adaptation of dependencies)</li>
</ul>
<p><em>Con</em></p>
<ul>
<li>Commercial license</li>
<li>Plugin doesn&#8217;t work with all versions of Eclipse (eg. is not working with Eclipse Ganymede 3.4.1 or 64bit versions)</li>
<li>Searching, adding and configuring the missing features with Eclipse plug-ins is often complex</li>
<li>Code assist average and sometimes buggy eg. if correct imports are missing (&#8221;java.lang.NullPointerException&#8221;)</li>
<li>No Code Formatter or automatic generation of getter/setter (only with Eclipse plugins like  Monkey Scripts, CFeclipse, Flexformatter <a href="http://sourceforge.net/projects/flexformatter/" target="_blank">&#8220;FlexPrettyPrintCommand&#8221;.</a>..)</li>
<li> No package explorer for SWC files</li>
</ul>
<p><strong>FlashDevelop</strong></p>
<p><em>Pros</em></p>
<ul>
<li>Free and OpenSource (developed with C#)</li>
<li>Lightweight</li>
<li>Best available Code Assist for Actionscript</li>
<li>Contextual code generation (getter/setter, variables, event handlers)</li>
<li>Code Snippets</li>
<li>Automatic adding of imports</li>
<li>Extendible with plug-ins</li>
<li>Support for ASDoc comments</li>
<li>Package explorer (shows classes and symbols from SWC files)</li>
</ul>
<p><em>Cons</em></p>
<ul>
<li>Only for Windows</li>
<li>Plugins often not working in newer versions and many plug-ins are only rarely updated</li>
<li> Debugging only with a plugin and more  at an early stage</li>
<li>No visual designer for MXML</li>
<li>No class wizard</li>
<li>No code formatter</li>
<li>No support of virtual folders/files (&#8221;links&#8221;) insides the project</li>
<li>No refactoring</li>
</ul>
</div>
<p><span style="color: #339966;"><br />
 My recommendation:<br />
 </span><br />
 For debugging, visual design of MXML: <strong>FlexBuilder</strong><br />
 For mostly coding of Actionscript under Windows: <strong>FlashDevelop</strong>.</p>
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